The Secret History of Star Wars

Friday, 23 May 2008 15:07 by Admin

The Secret History of Star Wars is a new full-length e-book exploring the writing and creation of the Star Wars saga. Culled from over 400 sources and filled with quotes from people such as George Lucas, Gary Kurtz and Mark Hamill, The Secret History of Star Wars traces all the way back to 1973 to examine how the first 14-page treatment that began the series came to be and was slowly built, draft by draft, year by year and movie by movie. Covering a period of over four decades, you will discover how George Lucas got his ideas for the original film, how Darth Vader was made into Luke Skywalker's father in 1978 and forever altered the arc of the story, what happened to the infamous third trilogy in the series and how the prequel stories came to be. The book also reveals the style and method of Lucas himself and how his personal life affected and shaped the story, for better and worse. This is a book which challenges many legends surrounding the series and places the films in a new light. For the more casual fan this will be a mesmerising read and for those who think they know everything about the series, prepare to be surprised!

http://www.secrethistoryofstarwars.com/

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Top 10 Memory Hacks

Sunday, 4 May 2008 20:30 by Admin


Writing things down, on paper or on-screen, is the best way to make sure you remember important info and tasks, but sometimes you've got to rely on your plain old brain to keep essential data sorted and handy. Whether it's a client's name, a password or combination you want stored only in your head, or answers for an upcoming test, there are plenty of techniques and tools to help you lock in important stuff and pull it out when needed. After the jump, we round up some memorable memory-boosting hacks. Photo by furryscaly. More...

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Daily caffeine 'protects brain'

Monday, 7 April 2008 01:50 by Selecters

Coffee may cut the risk of dementia by blocking the damage cholesterol can inflict on the body, research suggests.

The drink has already been linked to a lower risk of Alzheimer's Disease, and a study by a US team for the Journal of Neuroinflammation may explain why. More...

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Can a Lack of Sleep Cause Psychiatric Disorders?

Wednesday, 24 October 2007 03:06 by Selecters
Study shows that sleep deprivation leads to a rewiring of the brain's emotional circuitry
There's no question that people need their sleep: studies have linked a lack of shut-eye to everything from disruptions in the immune system to cognitive deficits to weight control.
In fact, psychologist Matthew Walker of the University of California, Berkeley, says that "almost all psychiatric disorders show some problems with sleep.'' But, he says that scientists previously believed the psychiatric problems triggered the sleep issues. New research from his lab, however, suggests the reverse is the case; that is, a lack of shut-eye is causing some psychological disturbances.
Walker's team and collaborators from Harvard Medical School reached their conclusions, published in Current Biology, after studying 26 healthy students aged 24 to 31 after either an all-nighter or a full night's sleep.
Fourteen subjects spent 35 straight hours without getting a wink before being rolled into a functional magnetic resonance imaging (fMRI) scanners where their brains were observed while they viewed a set of 100 photos that became increasingly disturbing as they progressed. Early slides were snapshots of an empty wicker basket on a table; the scenes changed as the series progressed, however, to more shocking settings, such as a tarantula on a person's shoulder and finally pictures of burn victims and other traumatic portraits.
The researchers mainly monitored the amygdala, a midbrain structure that decodes emotion, and observed that both sets of volunteers had a similar baseline of activity when shown the innocuous images. But, when the scenes became more gruesome, the amygdalae of the sleep-deprived participants kicked up, showing 60 percent more activity relative to the normal population's response. In addition, the researchers noticed that more than five times more neurons in the area were transmitting impulses in the sleep-deprived brains.
Walker described the heightened emotional response in the weary as "profound," noting, "We've never seen a magnitude of increase between two groups that big in any of our studies before."
The team also checked the fMRI readings to determine whether any other brain regions had a similar pattern of activity, which would indicate that the brain networks were communicating with one another. In normal participants, the amygdala seemed to be talking to the medial prefrontal cortex, an outer layer of the brain that, Walker says, helps to contextualize experiences and emotions. But, in the sleep-deprived brain, the amygdala seemed to be "rewired," coupling instead with a brain stem area called the locus coeruleus, which secretes norepinephrine, a precursor of the hormone adrenaline that triggers fight-or-flight type reactions.
"Medial prefrontal cortex is the policeman of the emotional brain," Walker says. "It makes us more rational. That top-down, inhibitory connection is severed in the condition of sleep deprivation. … The amygdala seems to be able to run amok." People in this state seem to experience a pendulum of emotions, going from upset and annoyed to giddy in moments, he says.
"There seems to be a causal relationship between impaired sleep and some of the psychiatric symptomatology and disorders that we're seeing," says Robert Stickgold, an associate professor of psychiatry at Harvard Medical School who was not involved in this study. He cites research linking sleep apnea, in which breathing is disrupted, to attention deficit hyperactivity disorder and the evidence of a connection between depression and insomnia as examples. "It might be that those medial frontal regions tell the rest of the brain, 'You can chill,'" he says. "Those circuits become exhausted or altered after a lack of sleep."

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Astrophysicist Replaces Supercomputer with Eight PlayStation 3s

Thursday, 18 October 2007 23:09 by Selecters

Suffering from its exorbitant price point and a dearth of titles, Sony's PlayStation 3 isn't exactly the most popular gaming platform on the block. But while the console flounders in the commercial space, the PS3 may be finding a new calling in the realm of science and research. Right now, a cluster of eight interlinked PS3s is busy solving a celestial mystery involving gravitational waves and what happens when a super-massive black hole, about a million times the mass of our own sun, swallows up a star. As the architect of this research, Dr. Gaurav Khanna is employing his so-called "gravity grid" of PS3s to help measure these theoretical gravity waves -- ripples in space-time that travel at the speed of light -- that Einstein's Theory of Relativity predicted would emerge when such an event takes place. It turns out that the PS3 is ideal for doing precisely the kind of heavy computational lifting Khanna requires for his project, and the fact that it's a relatively open platform makes programming scientific applications feasible.
"The interest in the PS3 really was for two main reasons," explains Khanna, an assistant professor at the University of Massachusetts, Dartmouth who specializes in computational astrophysics. "One of those is that Sony did this remarkable thing of making the PS3 an open platform, so you can in fact run Linux on it and it doesn't control what you do."
He also says that the console's Cell processor, co-developed by Sony, IBM and Toshiba, can deliver massive amounts of power, comparable even to that of a supercomputer -- if you know how to optimize code and have a few extra consoles lying around that you can string together.
"The PS3/Linux combination offers a very attractive cost-performance solution whether the PS3s are distributed (like Sony and Stanford's http://folding.stanford.edu/) or clustered together (like Khanna's), says Sony's senior development manager of research and development, Noam Rimon.
According to Rimon, the Cell processor was designed as a parallel processing device, so he's not all that surprised the research community has embraced it. "It has a general purpose processor, as well as eight additional processing cores, each of which has two processing pipelines and can process multiple numbers, all at the same time," Rimon says.
This is precisely what Khanna needed. Prior to obtaining his PS3s, Khanna relied on grants from the National Science Foundation (NSF) to use various supercomputing sites spread across the United States "Typically I'd use a couple hundred processors -- going up to 500 -- to do these same types of things."
However, each of those supercomputer runs cost Khanna as much as $5,000 in grant money. Eight 60 GB PS3s would cost just $3,200, by contrast, but Khanna figured he would have a hard time convincing the NSF to give him a grant to buy game consoles, even if the overall price tag was lower. So after tweaking his code this past summer so that it could take advantage of the Cell's unique architecture, Khanna set about petitioning Sony for some help in the form of free PS3s.
"Once I was able to get to the point that I had this kind of performance from a single PS3, I think that's when Sony started paying attention," Khanna says of his optimized code.
Khanna says that his gravity grid has been up and running for a little over a month now and that, crudely speaking, his eight consoles are equal to about 200 of the supercomputing nodes he used to rely on.
"Basically, it's almost like a replacement," he says. "I don't have to use that supercomputer anymore, which is a good thing."
"For the same amount of money -- well, I didn't pay for it, but even if you look into the amount of funding that would go into buying something like eight PS3s -- for the same amount of money I can do these runs indefinitely."
The point of the simulations Khanna and his team at UMass are running on the cluster is to see if gravitational waves, which have been postulated for almost 100 years but have never been observed, are strong enough that we could actually observe them one day. Indeed, with NASA and other agencies building some very big gravitational wave observatories with the sensitivity to be able to detect these waves, Khanna's sees his work as complementary to such endeavors.

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Journalist Test Drives The Pain Ray Gun

Thursday, 20 September 2007 08:39 by Selecters

journalist Michael Hanlon recently got the opportunity to experience the Army's new not-so-secret weapon, dubbed "Silent Guardian". The Silent Guardian is essentially (even though the creators prefer you not refer to it as such) a ray gun, emitting a focused beam of radiation similar to your microwave tuned to a specific frequency to stimulate human nerve endings. "It can throw a wave of agony nearly half a mile. Because the beam penetrates skin only to a depth of 1/64th of an inch, it cannot, says Raytheon, cause visible, permanent injury. But anyone in the beam's path will feel, over their entire body, the agonizing sensation I've just felt on my fingertip. The prospect doesn't bear thinking about.

http://www.dailymail.co.uk/pages/live/articles/technology/technology.html?in_article_id=482560&in_page_id=1965

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Antique Voyager Technology

Sunday, 2 September 2007 23:28 by Selecters
The story from the Tidbinbilla space tracking station, outside Canberra, Australia. It is still communicating with the two Voyager spacecraft 30 years after they were launched and 18 years after Voyager 2 passed close by Neptune. Here's a little background on Voyager 1 and Voyager 2. "The bank of computers that would look at home in black-and-white episodes of Doctor Who cannot be junked... The 1970s hardware is now our world's only means of chatting with two robot pioneers exploring the solar system's outer limits. Today Voyager 1 is humanity's most remote object, 15.5 billion kilometers from the sun. Voyager 2 is 12.5 billion kilometers from it. Both continue beaming home reports, but now they are space-age antiques. 'The Voyager technology is so outmoded,' said Tidbinbilla's spokesman, Glen Nagle, 'we have had to maintain heritage equipment to talk to them.

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IBM Develops Technology That Could Store Data In Atoms

Friday, 31 August 2007 21:16 by Selecters
IBM has pioneered the process at their Almaden Research lab in California. Essentially, researchers detect 'magnetic anisotropy, a property of the magnetic field that gives it the ability to maintain a particular direction'. Since the process allows the detection of the 'direction' individual atoms are facing, this is the first step towards the ones and zeroes used in binary. "In a second report, researchers at IBM's lab in Zurich, Switzerland, said they had used an individual molecule as an electric switch that could potentially replace the transistors used in modern
chips. The company published both research reports in Friday's edition of the journal Science.The new technologies are at least 10 years from being used for components in commercial products, but the discoveries will allow scientists to take a large step forward in their quest to replace silicon, said IBM spokesman Matthew McMahon.

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Military tests rocket-powered bionic arm

Wednesday, 22 August 2007 00:17 by Selecters

A rocket-powered bionic arm has been successfully developed and tested by a team of mechanical engineers at Vanderbilt University as part of a $30 million military program to develop advanced prosthetic devices for next generation of super-soldiers.

The mechanical arm mechanical arm with a miniature rocket motor can lift (curl) about 20 to 25 pounds, three to four times more than current commercial arms, and can do so three to four times faster.

“That means it has about 10 times as much power as other arms despite the fact that the design hasn’t been optimized yet for strength or power,” Michael Goldfarb, the professor of mechanical engineering who is leading the effort, said.

Tests show that the mechanical arm also functions more naturally than previous models.

Conventional prosthetic arms have only two joints, the elbow and claw, but the prototype’s wrist twists and bends and its fingers and thumb open and close independently.

The Vanderbilt arm is the most unconventional of three prosthetic arms under development by the Defense Advanced Research Project Agency (DARPA) program.

The other two units, powered by batteries and electric motors, are being designed by researchers at the Advanced Physics Laboratory at Johns Hopkins University in Baltimore who head the program.

The military is funding neuroscientists at the University of Utah, California Institute of Technology and the Rehabilitation Institute of Chicago who are developing advanced methods for controlling the arms by connecting them to nerves in the users’ bodies or brains.

“Battery power has been adequate for the current generation of prosthetic arms because their functionality is so limited that people don’t use them much,” Goldfarb says. “The more functional the prosthesis, the more the person will use it and the more energy it will consume.”

At a certain point, the weight of the batteries required to provide the energy to operate the arm for a reasonable period becomes a problem, and it was this poor power-to-weight ratio of the batteries that drove Goldfarb to look for alternatives while working on an exoskeleton project for DARPA.

Goldfarb’s power source is about the size of a pencil and contains a special catalyst that causes hydrogen peroxide to burn produce pure steam which is used to open and close a series of valves.

The valves are connected to the spring-loaded joints by belts made of a special monofilament used in appliance handles and aircraft parts and a small sealed canister of hydrogen peroxide that easily fits in the upper arm can provide enough energy to power the device for 18 hours of normal activity.

By covering the hottest parts with special insulating plastic, they were able to reduce surface temperatures enough so they are safe to touch and the steam exhaust is vented through a porous cover, where it evaporates like natural perspiration.

“The amount of water involved is about the same as a person would normally sweat from their arm in a warm day,” Goldfarb says.

Goldfarb denies he is creating a superman for the military.

“Our design does not have superhuman strength or capability, but it is closer in terms of function and power to a human arm than any previous prosthetic device that is self-powered and weighs about the same as a natural arm,” he said.

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